A downloadable game

Expanded Lock Picking

A 5e / 5.5e expanded subsystem

A light lock picking subsystem designed to expanded upon the base game's single skill check, involving Player and DM in completing the check.

The expanded subsystem is broken into two approaches: carefully and measured versus quick and risky.

Careful and Measured - Single-Pin Picking:

The aim of this mini game is to find the "sweet spot" for each tumbler within a lock before accumulated time and / or security mechanisms create consequences.

Quick and Risky - Raking:

You don't have the time or patience to pick the lock the proper way; but can't risk the noise or discovery of simply breaking the lock. It's faster, but sacrifices precision and increases the risk of triggering the lock's security measures.


AI Disclosure: AI assisted tools only aided in the editing, spell-checking, fact-checking and initial stress testing. All finale writing, formatting, mechanics, and design decisions are human-directed. 

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